The guns sound great, as expected, but the NPC chatter is hard to get a read on directionally and from at what distance, which is a massive problem for a tactical shooter. The sound design feels a bit hit or miss overall, though. Foliage sways, the weather shifts and all sorts of animals scatter at the sounds of approaching boots. Explosions look amazing, and the smoke from them billows impressively in the wind, while the sound design behind them is staggering. This isn't to say some things don't look great up close. Lazy smoke from fires stretch to the heavens, and varying landscapes and jaw-dropping explosions pepper the scene when viewed from above.īut like anything with Breakpoint, there always seems to be a "but." The insides of buildings are bland, and the more a player spends time in the world, the more they might notice reused or similar-looking assets. If nothing else, Breakpoint is a great-looking game, in most regards.įictional or not, the island of Auroa is beautiful, especially from afar, with a good draw distance that really rivals anything out there in terms of scope. Funnily enough, this entry in the series looks like it could be a "breakpoint" for longtime fans.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |